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Who lives in a house like this? |
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spoilers for movies you probably will never
want to see |
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June 6, 2002 |
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So
here I am, sulking at work because I didn't have nightmares last
night. I was ready for nightmares. I was psyching
myself up for them. What's the point of renting horror movies if
you don't dream about them afterwards, wrapping their horrors into
your
own net of monsters? I expected monsters. I rented "13 Ghosts" |
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I should have rented something else, I guess. |
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But
I was freaked by the "House on Haunted
Hill." Well, not by the entire movie. The ending was lame,
the plot ducked out about halfway through, I didn't give a damn
about
the characters- (except for Chris Kattan's manic-depressive alcoholic;
gotta love the boys who know they're doomed) but there was that
one scene that got me, when Sonja Blade wanders off into the basement
by herself with her digital camera and suddenly her camera starts
picking up feeds from fifty years earlier and the past becomes the
present. I had nightmares for a week. Oh, ok, three days. But still. |
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So,
while I didn't have high hopes for "13 Ghosts" I expected
THAT SCENE, somewhere along the line, something that would resonate
with me and give
me a ghost of my own to struggle with. |
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Well, before I start ranting about what I didn't like, let's start with what
I did like.
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What they did right:
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1)
Matthew Lillard. I know I may be about the only one, but I seriously
dig the boy. And him being the beaten, broken
voice of "we are all doomed" just doubles the fun. Plus,
I like the outfit he wears and his desperate "But I don't want
to be the good guy" vibe. And the character is all about the
desperate vibes. He's a psychic in a house of ghosts. (more on this
later.) |
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2) The House itself. Fabulous! The big glass puzzle box. Hell, if
they'd made the entire movie about the house as machine (featuring
Matthew Lillard) I'd've watched. I'm going to imagine that for a moment.
Hmm. A glass house where the walls keep shifting are repositioning
themselves. Beautiful but not comfortable. Home-like but not home-y.
Threatening but not deadly (in itself). The house as prison. The house where you can see outside but can't get there. The house where you
can see the stairs but cannot get to them. The invisible maze. The
machine in motion. The gears you can see moving through the walls.
The machine working to its own unknown ends. Rooms suddenly becoming
elevators, just as halls suddenly become rooms. |
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Or
maybe I should just give in and watch "the
Cube" again. Sigh |
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I should explain here; I am very sensitive to space. For example,
everyday I go to work. A horror story in of itself, but not the point.
I go to work, I climb a certain amount of stairs, and find myself on
a balcony. Every morning. Now, on the rare occasions I go up to the
tenth floor on my building, I climb another flight of stairs and find
myself on a balcony similar to my see-it-every-day-balcony but half
the size. And this freaks me out on a primal level. I can't explain
it. There's no sense to it. But I cannot force myself to stand on that
balcony because everything that is in me is telling me that the balcony
is fundamentally wrong- that there isn't enough between me and the long
drop to the ground. So a house where the walls could move and change
and rooms become squashably small is a scary thing to me. |
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3)
The Ghosts. I like the way the ghosts were there/ not there. They
had physical presence and that was cool. And
some of them were damn
cool. And some of them weren't. And they were cool and not cool without
being particularly scary. And there were way too many of them to make
any sense out of, but it wouldn't be called "Thirteen Ghosts" if
there weren't, um, twelve of them. Hell. Anyway, the excess of the
ghosts, in both looks and sheer numbers, was also kind of a distraction |
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4)
The opening. The first ten minutes of the movie were cool, if "Jurassic
Park"-y. |
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5) Dennis the psychic. Ok, so Matthew Lillard is two of my favorite
things. But I think they presented the visions pretty well. His reluctance
to touch other people for fear of absorbing their memories, his own
personal glass house. Oh. Now there's a movie I would watch. The Glass
House as metaphor. Wait, didn't I already say that? |
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5) The ice-eyed lawyer. That guy was perfect for the role. And I liked
how he was frightened of the six year old but made fun of the ghosts.
And that he was the one who blindly sealed everyone's fate. That he
knew he was leading lambs to the slaughter but didn't realize that he
was one of the lambs. |
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7) The leather-clad chick with the spell book and the explosives (first
reel). Every movie should have one of these. The tension brought in
by her addition to the house . Her and Dennis' mutual hatred of one
another. |
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8) The dueling voices of good ghost vs. bad. Although one good ghost
in the mix of 11 evil ones is a bit odd. Of course, it broke down a
little differently- five of them went for the throat, one was good,
and the others just lurked for the scare. But I don't think they went
far enough with this. |
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9) The random and panicked dismantling of the Machine. That was nice. |
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10) The way they established the backstory through panning a room
and sound effects during the credits. Very clever. |
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What
bothered me; not even talking about the plot yet: |
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1)
The family. Just how the kids were a) there; b) the most important
thing since
they were there; c) MIA for the
whole middle of the plot-
missing, actually, until the last ten minutes. This should have heightened
tensions, I know, but I just felt relieved. Thank god the whiny ones
aren't in this scene. Or this one. Or this one. Wait a minute…
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The
thing is- you have kids in a horror movie, you have to protect them.
Or it's about you not being able to protect
them from things,
like "The Sixth Sense," or (if it had been a better movie
with the melodrama) "The Watcher in the Woods." |
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2) Not enough characters are around to effectively decimate the ranks.
How can you have a horror movie if there isn't anyone you can kill?
There were eight people in the house, which is plenty- but people kept
disappearing for unaccountably long periods of time. Or dying in places
where no one would find them.
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3) They
should have brought the action upstairs. So much prettier than the
basement. Even when they finally manage to get the action out
of the basement, they turn around and go right back down. To look for
the frigging children.
Who loses their family in a glass house? |
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4)
The bathroom scene. Bathroom scenes are essential for ghost stories. "Stir
of Echoes," "The Shining," "Watcher in the Woods," "What
Lies Beneath" (Which I saw on an airplane; and I mean saw as
in I watched but did not listen, so I don't know if the ghost was
actually
in the bathroom, or if the movie was just preoccupied with the bathroom),
et al. Now I like a dead body in the tub as much as the next girl,
but there is a limit- and for me that is this: How much time can a
girl
really spend primping before a mirror? 'cos Kathy was in that bathroom
for at least twenty minutes, smiling at her reflection, patting her
hair, waiting for the special effects to kick in. And her enthusiasm
for running water was, um, extreme. This wasn't happy to have her
own bathroom. This was happy to see modern conveniences after spending
three
years in the fifteenth century. |
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5) How often leather-clad Save-the-Other-World
chick mentioned the fifteenth century.
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6) Having Dennis refer to the Evil Uncle as
his friend. I'd accept employer. But friend? When the fact that you
are here now indicates
that you didn't trust him? He was my friend! (Who I wouldn't trust as
far as I could throw him, if I could throw him without having to touch
him!) (Who owed me lots of money!) (Who I must have suspected was doing
something bad, because why else would I be investigating the workings
of his house?)
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7) The ethics of ghost hunting. Harped upon.
Actually, I thought this was cool as a moral issue; the idea of supernatural
rights and a group
of people who devote themselves to protecting the rights of the dearly
departed to haunt in peace appeals to me. On the other hand, it really
detracts from the plot. And they used it as an excuse not to give Wicca
girl a character of her own. Why be a person when you can be uptight
activist girl? But then who are you when you break with your morals?
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8) Too many ghosts! And they all had to be distinct
characters with way too much screen time wasted to establish their
ghost-ness. Yes,
the ghosts were cool. And if this was a television series, we could
delve into their origins. But the ghosts got better characterizations
than the humans and they didn't have lines! There's no drama in the
dead! We're supposed to care about the people in danger, not root for
the dead babe with the knife!
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The plot: |
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Let's
start with the twistiness. Twisty plots are cool! Except when the
twists negate already established plots.
Then your movie resolves itself into a plotless special effects
driven big plate of nothing.
Now, if "13 Ghosts" had given me that scene I craved that
turned my insides, um, inside out, I wouldn't be droning on and
on about it. Or if it had some redeeming moment of impossible, sick
humor.
If it had had that scene I could have just watched it and forgotten
about it.
I wouldn't be nitpicking to this extreme degree.
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1)
Your Dead Wife: Plot goes on and on: the Good Ghost is the dead
wife of the Protagonist who inherited Glass House from Evil Uncle. Ok. I can accept that his wife's ghost is
in the mix. I can't accept that his Evil Uncle knew somehow that
Nephew's
wife was fated for Violent, Tragic Death at Extremely Convenient
Point in Time. Unless the Evil Uncle engineered her death. Which
would be
so yummy- but considering that she died in a fire I doubt that.
It was way too chancy, what with the rest of the family being in
danger
from the same fire. Now, if the wife had been kidnapped, tortured
and murdered and THEN had her tormented spirit enslaved- I would
buy the whole premise. They already established that the Evil Uncle
would
not hesitate from stooping to extreme measures to get what he wants.
How many men did he lose in that first scene alone? How much more
sense would it have made to have him engineering a tragic death
for his niece then have him taking advantage of happy coincidence? |
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And
if it has to be a coincidence, for god's sake take it out of the
family! How about the Evil Uncle captures
the Dead Wife (and she could be anyone's dead wife) first and then
snares the widower. And somehow lures him into the house for the
Dread Ritual.
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2)
The Dread Ritual: Oh, sigh. Blah, blah, noble sacrifice. If you
encourage someone to make a noble sacrifice,
doesn't that negate the whole noble sacrifice idea? People telling
you to kill yourself for the greater good doesn't really feed the
beast, does it? I would have loved that- Dad throws himself into
the fire and dies, only to have the Dread Ritual go incomplete because
of a technicality. Hee. |
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Oh,
I am an empty, evil thing. |
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3)
The Lawyer's Death: Inevitable as it was and very Cube-esque, in
its way, the thing is NO ONE KNEW ABOUT
IT UNTIL THE MOVIE WAS ALMOST OVER. The lawyer sneaked off and was
forgotten. Immediately. He wasn't an example of what the house or
the ghosts were capable of, except to the audience. Therefore his
death is of no importance. Unless his body is prominently displayed
somewhere. Which it wasn't. Someone tripped over him in the last
reel. That was it. |
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4) The leather-clad chick with the spell
book and the explosives (third reel). Um. You know what I said before
about twisty plots? You can't give us a bad-ass vegetarian Wicca and
then suddenly have her be the desperate abused girlfriend ready to
commit any crime to please her Evil Overlord. There is switching teams
and there is, um, this. If she had some reason other than vapid infatuation
to follow the path of Evil, I could have accepted it. Maybe he could
be holding the soul of her dead lover hostage. Nothing like people
who hate each other working together for the common bad. Better than
this "I hate him! I hate him! I love him!" stuff. |
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Not
that I have anything against the desperate abused girlfriend as
plot device. |
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But
you give the girl nothing but ethics to burn on and then you strip
that from her by having her turn traitor.
Ghosts should be free to roam! Thou shalt not enslave souls (unless
thou art my boyfriend in which case it's okay). Which makes her
as much as a hypocrite as Dennis, if not more. At least he has his
last
minute good intentions. If this had been a well plotted movie, they
could have made more of this- just focusing on the dichotomy between
the two; where she seems to be the most morally defensible at the
beginning, by the end he is revealed to be the one who didn't lie,
um, much. Again, I'm retreating into the movie in my head, which
is probably a week at the opera instead of just under two hours
last
minute movie rental. |
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The
other problem is that exposition about the house and it's purpose
was left up to what Dennis could figure
out in the first reel (not much) and then Wicca Leather Girl prattling
on and on about demonic possession in the fifteenth century. And
then she switches to the Evil team. Which means? If she was really
evil,
she wouldn't have told them the truth about the house's real purpose,
except to justify her crashing the party. On the other hand, she's
undercover angling for the ultimate sacrifice- the final ingredient
for the Dread Ritual. And there isn't anyone who can argue the point
with her except for Dennis (who doesn't know what's going on, only
that her solution to their problem doesn't make sense). And her
first act on arrival is to discredit Dennis. |
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Inconsistent character. So looking back,
knowing she's going to be the betrayer; she shows up in the house
to keep the sacrifice alive until the time is right. But she's playing
the "Your Uncle is my Enemy" card to a total stranger.
She could claim to be anything to him- he doesn't know her and the
only
person who does WASN'T EVEN SUPPOSED TO BE THERE. Now that would
be a movie. The Protagonist would have to choose between her version,
the lawyer's version, and the psychic's version of events, without
being able to completely trust any of them. But the lawyer's already
dead and Dennis can't be trusted because he helped imprison your
wife's
soul… |
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But
the thing is, she does two things that are all wrong if she's evil-
1) if she's supposed to be keeping
the Protagonist alive, why does she let him and the psychic wander
back into the basement? 2) Why doesn't she just leave the Nanny
in the library where it's safe instead of taking her to the center
of
the house where the delicate machinery is? Now, if she was passive-aggressively
messing with the master plan, I could get that. If she was planting
explosives at the same time she was working towards the end of the
world- |
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5)
The Villain. Is not clear. Is it the House? The Ghosts? The Evil Uncle? The house is a machine, the ghosts
are prisoners, the Evil Uncle is dead (apparently) before the credits
roll. But on the other hand, why would someone activate a house designed
to confer the wisdom of the ages onto themselves if they were dead?
Death is just a convenient ruse for some people. |
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But who is the bad guy? |
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Let's look at the numbers:
People killed by ghosts: one
People killed by the house: one
People distracted by ghosts and killed by the house: one
People thrown by ghosts into whirling blades that double as floorboards:
one |
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Are the ghosts evil? Is the house evil? |
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The
Leather Wicca advocates freeing the souls; but I can't help but
think- yes cages are awful, but you don't want
the tigers on the loose
either. In fact she says as much in one breath; "That's one of
{Your Evil Uncle}'s victims; I hope the barrier spells hold." |
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Well,
the ghosts are dangerous and so is the house, and so is the man
who built it and put the ghosts inside. But
by telling us that Evil
Uncle is dead, they leave us floundering for a villain. It would be
one thing to have him dead and a second who despises Dennis (like
the lawyer) apparently taking his place- otherwise it feels like
the house
is running itself to no logical end. (Ooh! like "The Cube"!)
Or if the ethical arguments had been removed and we could see the
ghosts as evil. (Except some of them are evil. Some of them are very
dangerous.) |
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So this would have worked for me if there had been two other characters
in the mix- someone to lighten the load of Leather Wicca- so she could
have a nice, integrated personality and someone else could be the traitor
and someone to play the villain until the real villain arrived. Or they
could be the same person. Or the nanny! With Evil Uncle keeping such
close tabs on his Estranged Family, she could be a plant. Now I'm going
to imagine an ending where the Nanny knocks the Wicca out and flounces
off in the arms of Secret Lover Evil Uncle. Or kill her! Ooh! After
spending the whole movie fretting over the children, that would be fab!
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Now I'm playing Clue with a movie plot. |
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6) Dennis' death. Ok. It was very cool that he foresaw his own death
and a moment, in my opinion, fraught with dramatic possibilities that
were, of course, completely overlooked by the movie. My question, entirely
irrelevant, is this: When a psychic sees his own death, is that a fixed
certainty or a mathematical probability? |
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Do you try to avoid it or do you plunge into it because it's ordained? |
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I have mixed feelings about the death of Dennis. On one hand, cool.
On the other, he sacrificed himself for very little reason, beyond apparently
deciding that it was the thing to do. |
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And yet- why wouldn't his death qualify as the noble sacrifice? |
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Of course I want my favorite character to save the world.
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7) The ending. For an evil mastermind, the Evil
Uncle has a bad sense of timing. He should have kept himself hidden.
Let's bait the sacrifice! Make him mad! That'll really push him into
suicide mode! |
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8) And I don't like that things working out was just a big old coincidence.
The Nanny just happened to wake up in time to destroy the machine. Hell,
if say, Dennis' ghost had woken her! Or if the Dead Wife had given her
husband some useful advice instead of just letting him wallow in the
pathos. But everyone diverges, half of them die, and yet, somehow, they're
still working in concert. |
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9) Your big moment of destiny- to walk across the living room. Sigh |
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...it's not instinctive... |
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